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<a href="#namespaces">Namespaces</a> &#124;
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<a href="#enum-members">Enumerations</a>  </div>
  <div class="headertitle"><div class="title">CrypticCabinet.Photon Namespace Reference</div></div>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="namespaces" name="namespaces"></a>
Namespaces</h2></td></tr>
<tr class="memitem:namespace_cryptic_cabinet_1_1_photon_1_1_colocation" id="r_namespace_cryptic_cabinet_1_1_photon_1_1_colocation"><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_cryptic_cabinet_1_1_photon_1_1_colocation.html">Colocation</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:namespace_cryptic_cabinet_1_1_photon_1_1_replication" id="r_namespace_cryptic_cabinet_1_1_photon_1_1_replication"><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_cryptic_cabinet_1_1_photon_1_1_replication.html">Replication</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:namespace_cryptic_cabinet_1_1_photon_1_1_utils" id="r_namespace_cryptic_cabinet_1_1_photon_1_1_utils"><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_cryptic_cabinet_1_1_photon_1_1_utils.html">Utils</a></td></tr>
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Classes</h2></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_cryptic_cabinet_1_1_photon_1_1_photon_connector.html">PhotonConnector</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Manages network connection between the App and the Photon Fusion cloud services. When in a multiplayer session, it is possible to connect as the main player responsible for the scene configuration (Host), or as guest with colocation (Join).  <a href="class_cryptic_cabinet_1_1_photon_1_1_photon_connector.html#details">More...</a><br /></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_cryptic_cabinet_1_1_photon_1_1_photon_instantiator.html">PhotonInstantiator</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Instantiates the specified network object across all clients. This is done on Start (when spawned for the first time). The spawned network object will automatically be child of the parent of this script. Note: This is a Multiton, which keeps track of all the instantiated instances.  <a href="class_cryptic_cabinet_1_1_photon_1_1_photon_instantiator.html#details">More...</a><br /></td></tr>
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Enumerations</h2></td></tr>
<tr class="memitem:abcd39eebc66af9806284db3f5b34368e" id="r_abcd39eebc66af9806284db3f5b34368e"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_cryptic_cabinet_1_1_photon.html#abcd39eebc66af9806284db3f5b34368e">GameSessionStatus</a> { <a class="el" href="namespace_cryptic_cabinet_1_1_photon.html#abcd39eebc66af9806284db3f5b34368eae39cabc8a6eaf3c69c3a91460f7a3183">WAITING_HOST_SETUP_TO_BE_COMPLETED</a>
, <a class="el" href="namespace_cryptic_cabinet_1_1_photon.html#abcd39eebc66af9806284db3f5b34368ea3734f96bb027fe058b917951b1283cac">ALLOW_GUESTS_TO_JOIN</a>
, <a class="el" href="namespace_cryptic_cabinet_1_1_photon.html#abcd39eebc66af9806284db3f5b34368ea0fb1e74f4afdfe923f21d28340073120">FORBID_NEW_GUESTS_FROM_JOINING</a>
, <a class="el" href="namespace_cryptic_cabinet_1_1_photon.html#abcd39eebc66af9806284db3f5b34368ea98deabe8ff40f025bd6565805453afb9">DISCONNECT_ALL_GUESTS</a>
 }</td></tr>
<tr class="memdesc:abcd39eebc66af9806284db3f5b34368e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Represents different game session states relevant to the Photon workflow.  <a href="namespace_cryptic_cabinet_1_1_photon.html#abcd39eebc66af9806284db3f5b34368e">More...</a><br /></td></tr>
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<h2 class="groupheader">Enumeration Type Documentation</h2>
<a id="abcd39eebc66af9806284db3f5b34368e" name="abcd39eebc66af9806284db3f5b34368e"></a>
<h2 class="memtitle"><span class="permalink"><a href="#abcd39eebc66af9806284db3f5b34368e">&#9670;&#160;</a></span>GameSessionStatus</h2>

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          <td class="memname">enum <a class="el" href="namespace_cryptic_cabinet_1_1_photon.html#abcd39eebc66af9806284db3f5b34368e">CrypticCabinet.Photon.GameSessionStatus</a></td>
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<p>Represents different game session states relevant to the Photon workflow. </p>
<table class="fieldtable">
<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a id="abcd39eebc66af9806284db3f5b34368eae39cabc8a6eaf3c69c3a91460f7a3183" name="abcd39eebc66af9806284db3f5b34368eae39cabc8a6eaf3c69c3a91460f7a3183"></a>WAITING_HOST_SETUP_TO_BE_COMPLETED&#160;</td><td class="fielddoc"><p>The Host needs to finish room setup before guests are allowed to join the game session. </p>
</td></tr>
<tr><td class="fieldname"><a id="abcd39eebc66af9806284db3f5b34368ea3734f96bb027fe058b917951b1283cac" name="abcd39eebc66af9806284db3f5b34368ea3734f96bb027fe058b917951b1283cac"></a>ALLOW_GUESTS_TO_JOIN&#160;</td><td class="fielddoc"><p>The host finished room setup and did not start the game yet. All guest users can join the game session. </p>
</td></tr>
<tr><td class="fieldname"><a id="abcd39eebc66af9806284db3f5b34368ea0fb1e74f4afdfe923f21d28340073120" name="abcd39eebc66af9806284db3f5b34368ea0fb1e74f4afdfe923f21d28340073120"></a>FORBID_NEW_GUESTS_FROM_JOINING&#160;</td><td class="fielddoc"><p>The host started the game, it is too late for new users to join the game session: join is forbidden. </p>
</td></tr>
<tr><td class="fieldname"><a id="abcd39eebc66af9806284db3f5b34368ea98deabe8ff40f025bd6565805453afb9" name="abcd39eebc66af9806284db3f5b34368ea98deabe8ff40f025bd6565805453afb9"></a>DISCONNECT_ALL_GUESTS&#160;</td><td class="fielddoc"><p>The host is destroying the current game session, and all guest users in the room need to leave. </p>
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